#ifndef _CAMERA_H
#define _CAMERA_H
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>

#include "QuadTree.h"

class Camera
{
private:
	RECT cameraRect;
public:
	Camera();
	~Camera();
	void Update(D3DXVECTOR2 position);
	void Update(D3DXVECTOR2 position, QuadTree *quadTree);
	D3DXMATRIX GetMatrix();
	RECT GetCameraRect(){return cameraRect;}
};
#endif